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(+2)

Great game, though it feels rough to not be able to change your mind once you're locked a die or shoped one. I also feeled anxious that i couldn't check my dies in battle. Very nice job, though.

Thanks for playing! 

I fully understand what you mean. If I continue developing, I'll definitely implementat those missing features!

(+1)

The game crashed on the last fight when I rolled 3x, 4x, 4x, and shield. Really fun game nevertheless. I'll beat it some other time.

Hey there, thanks so much for playing! I'm very sorry about that issue. It's been fixed now to not crash there, things were going bonkers with multipliers. Should be properly playable now. :)

(+1)

Please continue it. This game has potential.

Hi stef! Thank you, that's very kind of you to say. :)

(+1)

I REALLY wish there was a save system because this game is even more fun ten or fifteen minutes in. Maybe save after each boss? Fantastic game though

Thank you very much! Yes, a save system would be a nice addition, and I think I'll have some time this week to work on that, including some other QOL things players have requested. Thank you for your feedback!

(+4)

Very catchy, lovely animations, and a huge amount of potential in the core systems.

However, be careful with the following:

- stacked multipliers are ridiculously powerful, resulting in hundreds or thousands of gems, endless healing, and even a game freeze upon high numbers

- turtle play where you're just farming shields/healing and money

- insta-wins with stacked multipliers and AoE

(+2)

Oh, hey Aly!

Thank you for playing and for your feedback! Yup... Stacked multipliers were supposed to be pretty powerful, but I accidentally made them extremely stackable and even freezing if you have three x3/x4s lined up with a fourth die. This will be the first thing to get fixed after the jam voting period! :)

Some strategies are indeed a lot better than others. For now I don't really mind turtle play or OP multipliers, as long as the player is having fun. If this were to be fleshed out more into a bigger game, there'd probably have to be a different way of getting faces and no infinite choice at the shop, a bit more like Slay the Spire, I think. Though I'm not sure yet if I'll develop it further. We'll see!

Thanks again, I appreciate it a lot!

Viewing most recent comments 46 to 50 of 50 · Previous page · First page