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(+2)

Registered just to say what a great game this is. Really hope you keep working on it because it has so much potential.

My little suggestion would be to have the option to buy more rerolls, as well as a face that cancels out an opponents dice that turn.

(+1)

Wow, that's quite dedicated and very nice of you! I'll keep working on it then! :)

Things like more rerolls and more variety of die faces is definitely on the list of things to get in there!

(+2)

This game was top notch. I loved the idea and you should definitely continue it. There is so much you could add to this game and as of now its already  really fun. Totally didn't break the game as it is rn though... lol

Woah... That's a great image. Glad you had fun! Thanks for your comment and sharing your screenshot!

(+2)

This was so enjoyable, finished it in one sitting because it was just that fun! I really love this concept and can easily see it as a fully fleshed game. It seems like you've already had lots of comments on how to improve it, so if you do intend to develop this further, I can't wait :)

That's great to hear! Yeah, very much leaning towards making a full version! :)

(+2)

This game was so fun! You should definitely continue this. I look at the comments and basically agree with what Bhavesh said, specifically that you should be able to see your dice, cancel a purchase, and splits and special map features.

Thank you very much for playing and your kind words! Those features would indeed be great additions!

(+4)

damn dude!! this game is insane finished it in one sitting ,it has huge scope plz dont stop working on this game add more content launch for mobile I would love to play more of this

(+1)

Thank you so much for playing! I'm glad you had fun!

The game should already be playable in browsers of mobile devices, but a dedicated port could be a fun idea! I'm not yet sure if I'll continue development, but I'm really thinking about doing so!

(+4)

Just played it twice in a row! Very fun little game with a cool concept. The way in which combat plays reminds me a lot of the combat loop in Darkest Dungeon. Would love to see a fully developed version of this (improved art, more visual effect, some AI adjustments, larger campaign, more different enemies etc.). Some pointers for if you'd want to develop it further:

  • A way to view all your dice's faces at all times would be nice (pressing TAB and having it pop-up for example)
  • When you select an item in the shop have it highlighted next to the dice when you're selecting a face to put it
  • Option to cancel out of a purchase, I once accidentally mis clicked and was stuck with a bad face 
  • The option to throw your dice yourself, making it more immersive (and the option to turn this off because some players might find it cumbersome)
  • When collecting the gems from the chest make it interactive. Let me hoover up those gems baby (different kinds of gems would be nice as well)
  • When expanding the campaign: give the map splitting paths so you can choose where to go next. Think different biomes where if you enter the look of the playing table changes (sort of like in Hearthstone with all its different 'maps')
  • Maybe give the maps special locations that let you upgrade your dice or start quests (the lady of the lake wants you to retrieve the king's sword, make your way to spot #24 and fight the troll then bring it back etc.)
  • Rewards could also be themed special dice (after completing the lady of the lake quest you get a special lakelady-die.)
  • Multipliers are terribly overpowered (especially when you make one dedicated multiplier block). Ways to mitigate this might be that every multiplier face can be used only once per battle, after that they get turned off. Also give the higher difficulty enemies multiplier faces!
  • Damage numbers! The dice 'hits' against enemies could be more visually impactful, but also show the total damage done after applying a multiplier to release that sweet sweet serotonin
  • Father development has to have more options for dice faces. First things that come to mind are things like your classic bleed, blight, trap, freeze, capture, take an enemies dice for one round etc. Think Quarriors-levels of different dice
  • Opening and closing the store chest and waiting for the reward chest to open gets a bit tedious after playing for a while. Some quality of life improvements could be made there

This is just me spitballing but it says something that this little game you made inspired me to make an account and type up all these ideas. You've got a super solid base here and I'd love to see it developed into a full indie experience! :)

Woah! Thank you so much for the elaborate list of feedback! I really appreciate your input, and I agree on all points and love your suggestions. It's really helping get me excited to maybe make this a bigger thing! :)

(1 edit) (+3)

Pretty fun game, maybe a round limit for battle is needed. I manage to gain lots of money at first 3 levels by stacking the armors and make all faces of three dices to 4x multiplier and 1 dice to half 4 armors and half 3 aoe dmgs, which allows me to beat any level with a single shot. 

Thank you very much for playing!

Yeah, balance is something to work on if I were to continue development on this. I don't know if a round limit is the way to go, but definitely restrictions of some kind are in order!

(+1)

Finally beat it lol, no gem faces as well

Congrats! I hope you had fun!

very much did! Please extend

Could you port it to mobile? All the controls would work.

I could definitely do that! At least for Android. You should be able to play it in the browser on mobile devices already though, apart from checking what the different faces in the shop do.

(1 edit) (+3)

This game is beyond awesome. I would die for more content.

see that's a funny joke whether you thought of it or not

Thank you so much! I'm glad you enjoyed it! :)

(+3)

The multiplier dice are so, so absurdly broken it's hilarious. The fact that they stack as well makes the game's balance break in half. After the first boss, I was quickly in a position to simply farm up money, from which point I became completely unkillable. Any time an enemy would get close, I'd simply reset back to max shields, and then proceed to farm even more money.

Upon reaching the final boss, I had 3 die that all had 4x on every side, and one that simply had the spread attack on it. I hit each of them for 132 damage. It could have been more. The game is absurdly easy to break, but extremely fun in concept! Just needs some balancing.

Honestly, it's probably best to remove the gem faces - the idea of adding risk/reward with them is good, but it's far, far too easy to stabilize and then break the game in half.

(+2)

I did the same thing lol

(+1)

Haha good job on breaking the game! Yeah, balance definitely is something to work on if I were to continue development. For now, I'm ok with it, as long as people are having fun! Things like the gem faces can work if you restrict them somehow, like letting you only trigger them once per battle, for example. But the whole thing of being able to buy multipliers for multiple entire dice is... something that would really need to change. ;)

(1 edit) (+1)

Very addicting!

I barely survived the first boss (the one which gives you the 3rd die) at one point having only 4 health, but it got much easier from this point on. I specialized this new die in multipliers (1 of 3x, 4 of 4x (and I decided it's not worth it to invest in the last slot as I can reroll it anyway))

(+1)

Good job on finishing the game! I hope you had fun!

(+1)

Great Game, just played it twice in a row.
I guess it needs more balancing, since you can go really crazy on multipliers.
I really love the atmosphere, it's calming and playing this dice game is really fun.

Thank you so much! I'm glad you had fun! :)

(+2)

Fun concept but the x4 dice are extremely broken lol, you can basically stall early fights for tons of money and then do x4 then x16 dice to one shot the entire game, reach armor cap in one go or generate even more money (to get dice that have perfect result for exemple). I didn't bother getting a x64 with the last dice cause I could tell the game wasn't expecting me to do that (and yeah, I one shot the last boss with x16 aoe).

Typically you want to avoid reliable exponential increases in your balance =p eitherthat or you need to balance around player abusing it but that makes it impossible for those who don't figure it out. I would remove multiplier dices entirely, or limit them in some way, or replace them with additive dices.

Other than that it works well ^^

Thanks for your comment! Yeah, I totally agree with you, and was fairly aware of this during development, but I'm quite ok with people breaking the balance of the game in this prototype/proof of concept thingy, as long as they're having fun! If I were to continue development, I would of course fix this!

(2 edits)

Since it's a short game, the exponential power increase to the moon felt satisfying -- fun way to end the week! Thanks!

(+1)

This was great fun! Granted, it was a tad easy once I realised I could specialise the dice (one die with nothing but multipliers, a second die with all attacks, a third with defence and healing, and I didn't really need the fourth die) and the game gives out a lot of gems which threw off the shop's balance, but it was still great fun slaughtering the enemies!

Thank you so much for playing! Yup, balance is not the greatest quality of this game, and it is something I could definitely work on. For what it is now, I'm fairly ok with people completely breaking this game, as long as they're having fun!

(+2)

Great game, though it feels rough to not be able to change your mind once you're locked a die or shoped one. I also feeled anxious that i couldn't check my dies in battle. Very nice job, though.

Thanks for playing! 

I fully understand what you mean. If I continue developing, I'll definitely implementat those missing features!

(+1)

The game crashed on the last fight when I rolled 3x, 4x, 4x, and shield. Really fun game nevertheless. I'll beat it some other time.

Hey there, thanks so much for playing! I'm very sorry about that issue. It's been fixed now to not crash there, things were going bonkers with multipliers. Should be properly playable now. :)

(+1)

Please continue it. This game has potential.

Hi stef! Thank you, that's very kind of you to say. :)

(+1)

I REALLY wish there was a save system because this game is even more fun ten or fifteen minutes in. Maybe save after each boss? Fantastic game though

Thank you very much! Yes, a save system would be a nice addition, and I think I'll have some time this week to work on that, including some other QOL things players have requested. Thank you for your feedback!

(+4)

Very catchy, lovely animations, and a huge amount of potential in the core systems.

However, be careful with the following:

- stacked multipliers are ridiculously powerful, resulting in hundreds or thousands of gems, endless healing, and even a game freeze upon high numbers

- turtle play where you're just farming shields/healing and money

- insta-wins with stacked multipliers and AoE

(+2)

Oh, hey Aly!

Thank you for playing and for your feedback! Yup... Stacked multipliers were supposed to be pretty powerful, but I accidentally made them extremely stackable and even freezing if you have three x3/x4s lined up with a fourth die. This will be the first thing to get fixed after the jam voting period! :)

Some strategies are indeed a lot better than others. For now I don't really mind turtle play or OP multipliers, as long as the player is having fun. If this were to be fleshed out more into a bigger game, there'd probably have to be a different way of getting faces and no infinite choice at the shop, a bit more like Slay the Spire, I think. Though I'm not sure yet if I'll develop it further. We'll see!

Thanks again, I appreciate it a lot!

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